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Combat has a weightiness that rewards patience but might feel sluggish to some—especially Staff of Sloth players—and the tutorial could do a better job of making a strong first impression with a more detailed guide of the game’s core mechanics. It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arro

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Note: We are aware of the missing localization and sad to say only English language is going to be accessible at the moment, we do have programs to include a lot more languages in the approaching updates as we slowly progress by means of Early Entry roadmap If you would like to check out a language additional, just let's know on Steam or on Discord

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Things such as the Name titles of parts not appearing on monitor. Rapidly journey rooms sharing the same artwork backgrounds (for now) and various things such as occasional bugs with enemy AI. We are accomplishing early entry making sure that we will build a Local community to aid us greater the game. Your responses is vital as we strive to create

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